Hacking Apocalypse World
Vincent Baker’s Apocalypse World is the engine powering an explosion of new games. What does it take to thoughtfully and effectively hack it? Join Steve Segedy and Jason Morningstar as they reflect on their own experiences designing Night Witches, developing The Warren, and playtesting many other Powered by the Apocalypse titles. They will share lessons learned and delve into the guts of the system, getting really dirty in the process.
Tyyppi: Englanninkielinen Esitelmä